Even though adaptive (trainable) spam filters are a common example of systems that make (semi-)autonomous decisions on behalf of the user, trust in these filters has been underexp...
Henriette S. M. Cramer, Vanessa Evers, Maarten van...
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
With the near ubiquity of mobile phones, people are reachable almost anywhere and at any time. At the same time we see an increasing need for people to limit their interactions on...
Ibrahim Bokharouss, Wayne Wobcke, Yiu-Wa Chan, And...
The NEAR (Navigating Exhibitions, Annotations and Resources) panel is a method of managing digital collections and user preferences through collaborative filtering and graphically...
Victor Y. Chen, Cheryl Z. Qian, Robert F. Woodbury
Third generation wireless systems can simultaneously accommodate flow transmissions of users with widely heterogeneous applications. As resources are limited (particularly in the...