Information about a student's level or state of knowledge is a key aspect for efficient, personalized learning activities. E-learning systems gain such information in two ways...
The asymmetry of activity in virtual communities is of great interest. While participation in the activities of virtual communities is crucial for a community's survival and ...
We study the problem of tracking a moving device under two indoor location architectures: an active mobile architecture and a passive mobile architecture. In the former, the infra...
Adam Smith, Hari Balakrishnan, Michel Goraczko, Ni...
We present a computational framework designed to provide adaptive support aimed at triggering learning from problem-solving activities in the presence of worked-out examples. The k...
Despite improvements in network interfaces and software messaging layers, software communication overhead still dominates the hardware routing cost in most systems. In this study,...