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CHI
2004
ACM
16 years 7 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
PERCOM
2008
ACM
16 years 6 months ago
CoWSAMI: Interface-aware context gathering in ambient intelligence environments
In this paper we present CoWSAMI, a middleware infrastructure that enables context awareness in open ambient intelligence environments, consisting of mobile users and context sour...
Dionysis Athanasopoulos, Apostolos Zarras, Valéri...
CHI
2010
ACM
16 years 2 months ago
A strategy-centric approach to the design of end-user debugging tools
End-user programmers’ code is notoriously buggy. This problem is amplified by the increasing complexity of end users’ programs. To help end users catch errors early and reliab...
Valentina Grigoreanu, Margaret M. Burnett, George ...
CHI
2010
ACM
16 years 2 months ago
How does search behavior change as search becomes more difficult?
Search engines make it easy to check facts online, but finding some specific kinds of information sometimes proves to be difficult. We studied the behavioral signals that suggest ...
Anne Aula, Rehan M. Khan, Zhiwei Guan
NOSSDAV
2009
Springer
16 years 1 months ago
Dynamic overlay multicast in 3D video collaborative systems
Multi-stream/multi-site 3D video collaborative systems are promising as they enable remote users to interact in a 3D virtual space with a sense of co-presence. However, the decent...
Wanmin Wu, Zhenyu Yang, Klara Nahrstedt