Sciweavers

8030 search results - page 1126 / 1606
» User Interface
Sort
View
MMS
2010
15 years 5 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
AUGHUMAN
2010
15 years 5 months ago
Aided eyes: eye activity sensing for daily life
Our eyes collect a considerable amount of information when we use them to look at objects. In particular, eye movement allows us to gaze at an object and shows our level of intere...
Yoshio Ishiguro, Adiyan Mujibiya, Takashi Miyaki, ...
UIST
2010
ACM
15 years 4 months ago
VizWiz: nearly real-time answers to visual questions
Visual information pervades our environment. Vision is used to de cide everything from what we want to eat at a restaurant and which bus route to take to whether our clothes match...
Jeffrey P. Bigham, Chandrika Jayant, Hanjie Ji, Gr...
CHI
2011
ACM
14 years 10 months ago
Real-time nonverbal opinion sharing through mobile phones during sports events
Even with the rise of the World Wide Web, TV has remained the most pervasive entertainment medium and is nowadays often used together with other media, which allow for active part...
Alireza Sahami Shirazi, Michael Rohs, Robert Schle...
CHI
2011
ACM
14 years 10 months ago
When designing usability questionnaires, does it hurt to be positive?
When designing questionnaires there is a tradition of including items with both positive and negative wording to minimize acquiescence and extreme response biases. Two disadvantag...
Jeff Sauro, James R. Lewis
« Prev « First page 1126 / 1606 Last » Next »