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SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
15 years 6 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen
PR
2007
142views more  PR 2007»
15 years 6 months ago
Visual guided navigation for image retrieval
In this work, we are interested in technologies that will allow users to actively browse and navigate large image databases and to retrieve images through interactive fast browsin...
Guoping Qiu, Jeremy Morris, Xunli Fan
PUC
2007
154views more  PUC 2007»
15 years 6 months ago
Point-of-capture archiving and editing of personal experiences from a mobile device
Personal experience computing is an emerging research area in computing support for capturing, archiving, editing, and utilizing of digital personal experiences. This paper presen...
Chon-in Wu, Chao-ming Teng, Yi-Chao Chen, Tung-yun...
PDCN
2004
15 years 8 months ago
Design and implementation of a network simulation system
In this paper, an efficient tool has been designed and implemented to design and analyze the communication networks. A network simulator in software is valuable for network manage...
Jae-Weon Choi, Man-Hui Lee
CHI
2005
ACM
16 years 7 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
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