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CHI
2008
ACM
16 years 7 months ago
Children attribute moral standing to a personified agent
This paper describes the results of a study conducted to answer two questions: (1) Do children generalize their understanding of distinctions between conventional and moral violat...
Nathan G. Freier
CHI
2008
ACM
16 years 7 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2008
ACM
16 years 7 months ago
The cost of interrupted work: more speed and stress
We performed an empirical study to investigate whether the context of interruptions makes a difference. We found that context does not make a difference but surprisingly, people c...
Gloria Mark, Daniela Gudith, Ulrich Klocke
CHI
2008
ACM
16 years 7 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
CHI
2008
ACM
16 years 7 months ago
The GroceryMate: eliciting community empathy and transforming it into purposeful action
People who are homeless in the United States lack adequate amounts of nutritious food which is detrimental to their health. We are designing a grocery shopping assistance device t...
Rajasee S. Rege, Jennifer L. Allen, Eric P. Drewsk...
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