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OZCHI
2009
ACM
16 years 2 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
PDC
2006
ACM
16 years 1 months ago
A participatory design agenda for ubiquitous computing and multimodal interaction: a case study of dental practice
This paper reflects upon our attempts to bring a participatory design approach to design research into interfaces that better support dental practice. The project brought together...
Tim Cederman-Haysom, Margot Brereton
ACMDIS
2004
ACM
16 years 19 days ago
Sharing multimedia content with interactive public displays: a case study
The Plasma Posters are large screen, digital, interactive posterboards designed for informal content sharing within teams, groups, organizations and communities. Leveraging the fa...
Elizabeth F. Churchill, Les Nelson, Laurent Denoue...
ANLP
2000
149views more  ANLP 2000»
15 years 8 months ago
Javox: A Toolkit for Building Speech-Enabled Applications
JAVOX provides a mechanism for the development of spoken-language systems from existing desktop applications. We present an architecture that allows existing Java1 programs to be ...
Michael S. Fulkerson, Alan W. Biermann
TEI
2012
ACM
258views Hardware» more  TEI 2012»
14 years 2 months ago
The HapticTouch toolkit: enabling exploration of haptic interactions
In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems...
David Ledo, Miguel A. Nacenta, Nicolai Marquardt, ...
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