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AGENTS
1997
Springer
15 years 11 months ago
A Methodology for Building Believable Social Agents
Believable agents are defined to be interactive versions of quality characters in traditional artistic media like film. Such agents are useful in applications such as interactive ...
W. Scott Neal Reilly
PPOPP
1993
ACM
15 years 11 months ago
Experiences Using the ParaScope Editor: an Interactive Parallel Programming Tool
The ParaScope Editor is an interactive parallel programming tool that assists knowledgeable users in developing scienti c Fortran programs. It displays the results of sophisticate...
Mary W. Hall, Timothy J. Harvey, Ken Kennedy, Nath...
DPPI
2007
ACM
15 years 11 months ago
How probes inform and influence the design process
Design and research practitioners have applied probes in their design processes to find new ways of understanding user experience, allowing them to obtain a better understanding of...
Andrés Lucero, Tatiana Lashina, Elmo M. A. ...
EDUTAINMENT
2007
Springer
15 years 11 months ago
A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children
In this paper, we present a virtual learning environment which supports the learning process of long term sick children. By focusing on 3D Virtual Environments technology chronical...
Fabian Di Fiore, Pieter Jorissen, Gert Vansichem, ...
ASSETS
2006
ACM
15 years 11 months ago
Where's my stuff?: design and evaluation of a mobile system for locating lost items for the visually impaired
Finding lost items is a common problem for the visually impaired and is something that computing technology can help alleviate. In this paper, we present the design and evaluation...
Julie A. Kientz, Shwetak N. Patel, Arwa Z. Tyebkha...
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