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NETGAMES
2006
ACM
16 years 20 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
CHI
2006
ACM
16 years 7 months ago
A goal-oriented web browser
Many users are familiar with the interesting but limited functionality of Data Detector interfaces like Microsoft's Smart Tags and Google's AutoLink. In this paper we si...
Alexander Faaborg, Henry Lieberman
EUROPAR
2003
Springer
15 years 12 months ago
Two Dimensional Airfoil Optimisation Using CFD in a Grid Computing Environment
In this paper, a two-dimensional airfoil shape optimisation problem is investigated using CFD within a grid computing environment (GCE) implemented in Matlab. The feature-based par...
Wenbin Song, Andy J. Keane, M. Hakki Eres, Graeme ...
HPDC
1999
IEEE
15 years 11 months ago
A Resource Description Environment for Distributed Computing Systems
RSD (Resource and Service Description) is a software architecture for specifying, registering and accessing resources and services in complex heterogeneous computing environments....
Matthias Brune, Alexander Reinefeld, Jörg Var...
AIIDE
2008
15 years 9 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen