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EKAW
2004
Springer
16 years 4 days ago
Graph-Based Acquisition of Expressive Knowledge
Capturing and exploiting knowledge is at the heart of several important problems such as decision making, the semantic web, and intelligent agents. The captured knowledge must be a...
Vinay K. Chaudhri, Kenneth S. Murray, John Pacheco...
SIGCSE
1992
ACM
178views Education» more  SIGCSE 1992»
15 years 10 months ago
A graphical computer simulator for systems programming courses
on through abstract instructions which approximate, but do not duplicate, the behavior of actual machines. Because they are designed for use in a variety of educational settings, C...
Mark Newsome, Cherri M. Pancake
BCSHCI
2009
15 years 7 months ago
Using technologies to support reminiscence
This paper is about the evolution of a system prototype called Pensieve whose goal is to support people's reminiscing practices. A number of technologies exist to manage memo...
Dan Cosley, Kathy Akey, Brian Alson, Jonathan Baxt...
VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
14 years 10 months ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
IUI
2009
ACM
16 years 3 months ago
A probabilistic mental model for estimating disruption
Adaptive software systems are intended to modify their appearance, performance or functionality to the needs and preferences of different users. A key bottleneck in building effec...
Bowen Hui, Grant Partridge, Craig Boutilier