We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
We introduce an open labeling platform for Computer Vision researchers based on Captchas, creating as a byproduct labeled image data sets while supporting web security. For the tw...
Peter Faymonville, Kai Wang, John Miller, Serge J....
— This paper proposes a novel wearable interface for the foot: an on-shoe tactile display that enables users to obtain information through the sense of touch of their feet. A 16-...
Ramiro Velazquez, Omar Bazan, Marco E. Magañ...
Whilst techniques for narrative generation and agent behaviour have made significant progress in recent years, natural language processing remains a bottleneck hampering the scala...
Fred Charles, David Pizzi, Marc Cavazza, Thurid Vo...
In this paper we present a novel system for driver-vehicle interaction which combines speech recognition with facialexpression recognition to increase intention recognition accura...