The size of human fingers and the lack of sensing precision can make precise touch screen interactions difficult. We present a set of five techniques, called Dual Finger Selection...
To contribute to systems that reason about human attention, our work empirically demonstrates how a user's mental workload changes during task execution. We conducted a study...
Shamsi T. Iqbal, Piotr D. Adamczyk, Xianjun Sam Zh...
Master Usability Scaling (MUS) is a measurement method for developing a universal usability continuum based on magnitude estimation and master scaling. The universal usability con...
In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we prese...
Giulio Jacucci, Ann Morrison, Gabriela T. Richard,...
In 1992, Tani et al. proposed remotely operating machines in a factory by manipulating a live video image on a computer screen. In this paper we revisit this metaphor and investig...
Sebastian Boring, Dominikus Baur, Andreas Butz, Se...