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CSCW
2008
ACM
15 years 8 months ago
Changes in use and perception of facebook
As social computing systems persist over time, the user experiences and interactions they support may change. One type of social computing system, Social Network Sites (SNSs), are...
Cliff Lampe, Nicole Ellison, Charles Steinfield
IE
2007
15 years 8 months ago
Evolving images for entertainment
Images are widely used in media contexts such as web design, games and video animation. The process of creating interesting images can be enjoyable if a useful tool is involved. I...
Qinying Xu, Daryl J. D'Souza, Victor Ciesielski
LREC
2010
186views Education» more  LREC 2010»
15 years 8 months ago
WITcHCRafT: A Workbench for Intelligent exploraTion of Human ComputeR conversaTions
We present Witchcraft, an open-source framework for the evaluation of prediction models for spoken dialogue systems based on interaction logs and audio recordings. The use of Witc...
Alexander Schmitt, Gregor Bertrand, Tobias Heinrot...
CORR
2011
Springer
177views Education» more  CORR 2011»
14 years 10 months ago
A Self-Organized Resource Allocation using Inter-Cell Interference Coordination (ICIC) in Relay-Assisted Cellular Networks
: In a multi-cell scenario, the inter-cell interference (ICI) is detrimental in achieving the intended system performance, in particular for the edge users. There is paucity of wor...
Mahima Mehta, Osianoh Glenn Aliu, Abhay Karandikar...
FDG
2009
ACM
16 years 1 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool