This paper introduces the notion of a Wearable Community as a group of wearable users who cooperate for their mutual benefit. In such a community, wearable computers act as person...
Gerd Kortuem, Jay Schneider, Jim Suruda, Stephen F...
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
This paper describes a preliminary investigation of how the capabilities of wearable computers may be used to provide task guidance in mobile environments. Specifically, this stud...
Situated computing concerns the ability of computing devices to detect, interpret and respond to aspects of the user’s local environment. In this paper, we use our recent protot...
Richard Hull 0002, Philip Neaves, James Bedford-Ro...
In the presentation recording scenario there are two aspects regarding the user interface: How the recording is done (i.e., how the presenter or his/her assistants have to interac...