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TVLSI
2008
120views more  TVLSI 2008»
15 years 6 months ago
An Interactive Design Environment for C-Based High-Level Synthesis of RTL Processors
Much effort in register transfer level (RTL) design has been devoted to developing "push-button" types of tools. However, given the highly complex nature, and lack of con...
Dongwan Shin, Andreas Gerstlauer, Rainer Döme...
JUCS
2007
133views more  JUCS 2007»
15 years 6 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 8 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
CHI
2007
ACM
16 years 7 months ago
Consistency, multiple monitors, and multiple windows
We present an evaluation of mudibo, a prototype system for determining the position of dialog boxes in a multiplemonitor system. The analysis shows that, when compared to a standa...
Dugald Ralph Hutchings, John T. Stasko
IJMHCI
2011
249views more  IJMHCI 2011»
15 years 1 months ago
3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones
We present a novel framework for easy creation of interactive, platform-independent voice-services with an animated 3D talking-head interface, on mobile phones. The framework supp...
Jirí Danihelka, Roman Hak, Lukas Kencl, Jir...