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ICAT
2006
IEEE
16 years 22 days ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
INTERACT
1997
15 years 8 months ago
What Happened to our Document in the Shared Workspace? The Need for Groupware Conventions
Conventions for conducting work with groupware are essential. They include rules for how the groupware functionality should be used for communication about work, for how data shoul...
Gloria Mark, Wolfgang Prinz
CHI
2005
ACM
16 years 7 months ago
Making space for stories: ambiguity in the design of personal communication systems
Pervasive personal communication technologies offer the potential for important social benefits for individual users, but also the potential for significant social difficulties an...
Paul M. Aoki, Allison Woodruff
WSCG
2001
104views more  WSCG 2001»
15 years 8 months ago
Virtual Environment for Cooperative Assistance in Teleoperation
- In order to help the user to accomplish a task, teleoperation systems have to integrate different tools such as visualization, divers interaction devices, planning tools, etc......
Olivier Heguy, Nancy Rodriguez, Hervé Luga,...
CHI
2011
ACM
14 years 10 months ago
Motionbeam: a metaphor for character interaction with handheld projectors
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...