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CHI
2009
ACM
16 years 7 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 11 months ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
CHI
2009
ACM
16 years 7 months ago
Lessons from participatory design with adolescents on the autism spectrum
Participatory user interface design with adolescent users on the autism spectrum presents a number of unique challenges and opportunities. Through our work developing a system to ...
Miriam Madsen, Rana El Kaliouby, Micah Eckhardt, M...
AVI
2008
15 years 9 months ago
The need for an interaction cost model in adaptive interfaces
The development of intelligent assistants has largely benefited from the adoption of decision-theoretic (DT) approaches that enable an agent to reason and account for the uncertai...
Bowen Hui, Sean Gustafson, Pourang Irani, Craig Bo...
WWW
2010
ACM
16 years 1 months ago
Earthquake shakes Twitter users: real-time event detection by social sensors
Twitter, a popular microblogging service, has received much attention recently. An important characteristic of Twitter is its real-time nature. For example, when an earthquake occ...
Takeshi Sakaki, Makoto Okazaki, Yutaka Matsuo