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AIED
2005
Springer
16 years 5 days ago
Generating Structured Explanations of System Behaviour Using Qualitative Simulations
This paper presents an approach to generate structured explanations of system behaviour based on qualitative simulations. This has been implemented in WiziGarp, a domain-independen...
Anders Bouwer, Bert Bredeweg
UIST
1999
ACM
15 years 11 months ago
Implementing Phicons: Combining Computer Vision with InfraRed Technology for Interactive Physical Icons
This paper describes a novel physical icon [3] or “phicon-” based system that can be programmed to issue a range of commands about what the user wishes to do with handdrawn wh...
Darnell J. Moore, Roy Want, Beverly L. Harrison, A...
MHCI
2004
Springer
15 years 12 months ago
Mobile Context Aware Systems: The Intelligence to Support Tasks and Effectively Utilise Resources
: The complex usage of mobile devices coupled with their limited resources in terms of display and processing suggests that being able to understand the context of the user would b...
Russell Beale, Peter Lonsdale
HICSS
2010
IEEE
165views Biometrics» more  HICSS 2010»
16 years 1 months ago
Taking Universal Perspective in Design: A Plea for Two Reflective Principles and Mechanisms
Current approaches to the design of interactive systems emphasize openness, dynamic behavior, and evolution of the system. There is also a growing interest in accounting for human...
Fahri Yetim
DEXAW
2003
IEEE
106views Database» more  DEXAW 2003»
15 years 12 months ago
How to Program Pervasive Systems
As users, computers, data and processes become increasingly mobile and the diversity of interacting devices increases, pervasive computing tasks are difficult to predict and to u...
Andry Rakotonirainy