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HAPTICS
2005
IEEE
16 years 4 days ago
Improving User Comfort in Haptic Virtual Environments through Gravity Compensation
Our experience with a Haptic Workstation™ has shown that this device is uncomfortable to use during long sessions. The main reason is the uncomfortable posture of the arms, whic...
Renaud Ott, Mario Gutiérrez, Daniel Thalman...
HICSS
2003
IEEE
134views Biometrics» more  HICSS 2003»
15 years 11 months ago
User Centred Opportunities for Supporting Consumer Behaviour Through Handheld and Ubiquitous Computing
Moving around our physical environment, we are surrounded and interact with information that exhorts and stimulates us to buy things. For most of us, not all of these impulses are...
Kenton O'Hara, Mark Perry
ICDCSW
2002
IEEE
15 years 11 months ago
Mobile Push: Delivering Content to Mobile Users
The increasing popularity of information services that rely on content delivery in mobile environments motivates the need for a mobile push service—an efficient and flexible c...
Ivana Podnar, Manfred Hauswirth, Mehdi Jazayeri
TAMODIA
2008
15 years 8 months ago
Learning Key Contexts of Use in the Wild for Driving Plastic User Interfaces Engineering
This paper addresses software plasticity, i.e. the ability of interactive systems to adapt to context of use while preserving user-centered properties. In plasticity, a classical a...
Vincent Ganneau, Gaëlle Calvary, Rachel Demum...

Publication
207views
15 years 10 months ago
Wave Like an Egyptian — Accelerometer Based Gesture  Recognition for Culture Specific Interactions
The user’s behavior and his interpretation of interactions with others is influenced by his cultural background, which provides a number of heuristics or patterns of behavior and...
Matthias Rehm, Nikolaus Bee and Elisabeth André