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SIGGRAPH
1996
ACM
15 years 10 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
HICSS
2002
IEEE
110views Biometrics» more  HICSS 2002»
15 years 11 months ago
An Empirical Exploration of Mass Interaction System Dynamics: Individual Information Overload and Usenet Discourse
The large-scale adoption of computer mediated communication technologies has resulted in what has been described as “mass interaction”, shared discourse between hundreds, thou...
Quentin Jones, Gilad Ravid, Sheizaf Rafaeli
UIST
2005
ACM
16 years 1 days ago
PlayAnywhere: a compact interactive tabletop projection-vision system
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self...
Andrew D. Wilson
IJVR
2006
142views more  IJVR 2006»
15 years 6 months ago
Garden Alive: an Emotionally Intelligent Interactive Garden
In this paper, we introduce the "Garden Alive" system that allows users to interact with an emotionally intelligent virtual garden by manipulating tangible user interface...
Taejin Ha, Woontack Woo
LREC
2010
158views Education» more  LREC 2010»
15 years 8 months ago
Evaluating Human-Machine Conversation for Appropriateness
Evaluation of complex, collaborative dialogue systems is a difficult task. Traditionally, developers have relied upon subjective feedback from the user, and parametrisation over o...
Nick Webb, David Benyon, Preben Hansen, Oli Mival