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TCIAIG
2010
15 years 1 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
CHI
2009
ACM
16 years 7 months ago
Synchronized communication and coordinated views: qualitative data discovery for team game user studies
We present a tool for qualitative data discovery that aids researchers in analyzing synchronized log data with audio collected from multiple computers. The tool was originally dev...
William A. Hamilton, Zachary O. Toups, Andruid Ker...
ESAW
2009
Springer
16 years 1 months ago
Normative Multi-Agent Organizations
Multi-agent systems are viewed as consisting of individual agents whose behaviors are regulated by organization artifacts. This abstract presents a programming language, which is d...
Mehdi Dastani
KBSE
2007
IEEE
16 years 1 months ago
Ensuring consistency in long running transactions
Flow composition languages permit the construction of longrunning transactions from collections of independent, atomic services. Due to environmental limitations, such transaction...
Jeffrey Fischer, Rupak Majumdar
ATAL
2007
Springer
16 years 1 months ago
Model-based function approximation in reinforcement learning
Reinforcement learning promises a generic method for adapting agents to arbitrary tasks in arbitrary stochastic environments, but applying it to new real-world problems remains di...
Nicholas K. Jong, Peter Stone