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AIIDE
2008
15 years 9 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
AAMAS
2005
Springer
15 years 6 months ago
Learning and Exploiting Relative Weaknesses of Opponent Agents
Agents in a competitive interaction can greatly benefit from adapting to a particular adversary, rather than using the same general strategy against all opponents. One method of s...
Shaul Markovitch, Ronit Reger
CVPR
2007
IEEE
16 years 8 months ago
Matching Local Self-Similarities across Images and Videos
We present an approach for measuring similarity between visual entities (images or videos) based on matching internal self-similarities. What is correlated across images (or acros...
Eli Shechtman, Michal Irani
CHI
2006
ACM
16 years 7 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
SIGMOD
2006
ACM
116views Database» more  SIGMOD 2006»
16 years 7 months ago
Provenance management in curated databases
Curated databases in bioinformatics and other disciplines are the result of a great deal of manual annotation, correction and transfer of data from other sources. Provenance infor...
Peter Buneman, Adriane Chapman, James Cheney