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AIIDE
2009
15 years 7 months ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron
VLC
2008
118views more  VLC 2008»
15 years 6 months ago
Interactive access to large image collections using similarity-based visualization
Image collections are getting larger and larger. To access those collections, systems for managing, searching, and browsing are necessary. Visualization plays an essential role in...
Giang P. Nguyen, Marcel Worring
SOCROB
2010
111views Robotics» more  SOCROB 2010»
15 years 5 months ago
Adaptive Robot Design with Hand and Face Tracking for Use in Autism Therapy
This research explores interactive games using hand and face tracking with a robot as a tool for autism therapy. The robot is equipped with a head and two arms, each with two degre...
Laura Boccanfuso, Jason M. O'Kane
PERCOM
2010
ACM
15 years 1 months ago
Local map generation using position and communication history of mobile nodes
In this paper, we propose an algorithm to estimate 2D shapes and positions of obstacles such as buildings using GPS and wireless communication history of mobile nodes. Our algorith...
Shinichi Minamimoto, Sae Fujii, Hirozumi Yamaguchi...
203
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CVPR
2009
IEEE
17 years 1 months ago
Locally Time-Invariant models of Human Activities using Trajectories on the Grassmanian
Human activity analysis is an important problem in computer vision with applications in surveillance and summarization and indexing of consumer content. Complex human activities...
Pavan Turaga, Rama Chellappa