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JAIR
2006
111views more  JAIR 2006»
15 years 6 months ago
Learning in Real-Time Search: A Unifying Framework
Real-time search methods are suited for tasks in which the agent is interacting with an initially unknown environment in real time. In such simultaneous planning and learning prob...
Vadim Bulitko, Greg Lee
ENTCS
2007
111views more  ENTCS 2007»
15 years 6 months ago
Multi Labelled Transition Systems: A Semantic Framework for Nominal Calculi
Action Labelled transition systems (LTS) have proved to be a fundamental model for describing and proving properties of concurrent systems. In this paper,Multiple Labelled Transit...
Rocco De Nicola, Michele Loreti
AMAI
2004
Springer
15 years 6 months ago
Representing von Neumann-Morgenstern Games in the Situation Calculus
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
Oliver Schulte, James P. Delgrande
160
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ANOR
2002
92views more  ANOR 2002»
15 years 6 months ago
Nash Equilibrium and Subgame Perfection in Observable Queues
A subgame perfection refinement of Nash equilibrium is suggested for games of the following type: each of an infinite number of identical players selects an action using his privat...
Refael Hassin, Moshe Haviv
JVCA
2002
161views more  JVCA 2002»
15 years 6 months ago
Building 3D anatomical scenes on the Web
We propose a new service for building user-defined 3D anatomic structures on the Web. The Web server is connected to a data base storing more than 1000 3D anatomic models reconstr...
F. Evesque, Sebastian Gerlach, Roger D. Hersch