We provide general comparative static results for large finite and infinite-dimensional aggregative games. In aggregative games, each player's payoff depends on her own action...
Commitment-based interaction protocols are a flexible way of representing the interaction of a set of agents, that are well-known and widely accepted by the research community. Nor...
We define a probe to be a single action sequence computed greedily from a given state that either terminates in the goal or fails. We show that by designing these probes carefull...
This paper presents a novel human-computer interface for projector/camera-based applications that uses a deformable interaction surface. We discuss its design and implementation w...
What does it mean for a deforming object to be "moving" (see Fig. 1)? How can we separate the overall motion (a finite-dimensional group action) from the more general de...