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CDC
2009
IEEE
132views Control Systems» more  CDC 2009»
15 years 11 months ago
Q-learning and Pontryagin's Minimum Principle
Abstract— Q-learning is a technique used to compute an optimal policy for a controlled Markov chain based on observations of the system controlled using a non-optimal policy. It ...
Prashant G. Mehta, Sean P. Meyn
AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
COSIT
1999
Springer
189views GIS» more  COSIT 1999»
15 years 10 months ago
A Formal Model of the Process of Wayfinding in Built Environments
Previous recent research on human wayfinding has focused primarily on mental representations rather than processes of wayfinding. This paper presents a formal model of some aspect...
Martin Raubal, Michael F. Worboys
CLIMA
2010
15 years 8 months ago
An Agent Language with Destructive Assignment and Model-Theoretic Semantics
In this paper we present an agent language that combines agent functionality with an action theory and model-theoretic semantics. The language is based on abductive logic programmi...
Robert A. Kowalski, Fariba Sadri
AROBOTS
1998
100views more  AROBOTS 1998»
15 years 6 months ago
Interleaving Planning and Robot Execution for Asynchronous User Requests
Rogue is an architecture built on a real robot which provides algorithms for the integration of highlevel planning, low-level robotic execution, and learning. Rogue addresses succ...
Karen Zita Haigh, Manuela M. Veloso