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ECML
2005
Springer
16 years 2 hour ago
Using Rewards for Belief State Updates in Partially Observable Markov Decision Processes
Partially Observable Markov Decision Processes (POMDP) provide a standard framework for sequential decision making in stochastic environments. In this setting, an agent takes actio...
Masoumeh T. Izadi, Doina Precup
DIGRA
2003
Springer
15 years 11 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
ESEC
1997
Springer
15 years 10 months ago
Verification of Liveness Properties Using Compositional Reachability Analysis
The software architecture of a distributed program can be represented by a hierarchical composition of subsystems, with interacting processes at the leaves of the hierarchy. Compo...
Shing-Chi Cheung, Dimitra Giannakopoulou, Jeff Kra...
AIPS
2009
15 years 7 months ago
Automatic Derivation of Memoryless Policies and Finite-State Controllers Using Classical Planners
Finite-state and memoryless controllers are simple action selection mechanisms widely used in domains such as videogames and mobile robotics. Memoryless controllers stand for func...
Blai Bonet, Héctor Palacios, Hector Geffner
INFORMATICALT
2002
154views more  INFORMATICALT 2002»
15 years 6 months ago
Adaptive Stable Control of Manipulators with Improved Adaptation Transients by Using On-line Supervision of the Free-Parameters
An adaptive control scheme for mechanical manipulators is proposed. The control loop essentially consists of a network for learning the robot's inverse dynamics and on-line ge...
Manuel de la Sen, Ana Almansa