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CGF
2010
129views more  CGF 2010»
15 years 4 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
CVPR
2007
IEEE
16 years 8 months ago
Bilattice-based Logical Reasoning for Human Detection
The capacity to robustly detect humans in video is a critical component of automated visual surveillance systems. This paper describes a bilattice based logical reasoning approach...
Vinay D. Shet, Jan Neumann, Visvanathan Ramesh, La...
P2PKM
2004
15 years 8 months ago
Ontology-based Service Discovery in P2P Networks
The ubiquitous computing vision is to make knowledge and services easily available in our everyday environments. A wide range of devices, applications and services can be intercon...
Daniel Elenius, Magnus Ingmarsson
SI3D
2010
ACM
16 years 1 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
IJRR
2010
159views more  IJRR 2010»
15 years 1 months ago
Vision-guided Robot System for Picking Objects by Casting Shadows
We present a complete vision guided robot system for model based 3D pose estimation and picking of singulated 3D objects. Our system employs a novel vision sensor consisting of a ...
Amit Agrawal, Yu Sun, John Barnwell, Ramesh Raskar