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ICCV
2011
IEEE
14 years 6 months ago
Struck: Structured Output Tracking with Kernels
Adaptive tracking-by-detection methods are widely used in computer vision for tracking arbitrary objects. Current approaches treat the tracking problem as a classification task a...
Sam Hare, Amir Saffari, Philip H.S. Torr
ECCV
2002
Springer
16 years 8 months ago
Composite Texture Descriptions
Textures can often more easily be described as a composition of subtextures than as a single texture. The paper proposes a way to model and synthesize such "composite textures...
Alexey Zalesny, Vittorio Ferrari, Geert Caenen, Do...
CGF
2011
14 years 10 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
VRCAI
2009
ACM
16 years 1 months ago
Collision-free travel with terrain maps
Terrain maps, commonly used for updating elevation values of a moving object (i.e., a traveler), may be conveniently used for detecting and preventing collisions between the trave...
Andrei Sherstyuk, Anton Treskunov
ECOOP
1995
Springer
15 years 10 months ago
Meta-level Programming with CodA
Abstract. Meta-levels are complex pieces of software with diverse demands in both the computation and interaction domains. Common techniques using just code to express behaviour fa...
Jeff McAffer