Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
In this paper, we present a person independent 3D system for judging the correctness of a sign. The system is camera-based, using computer vision techniques to track the hand and e...
Jeroen Lichtenauer, Gineke A. ten Holt, Marcel J. ...
We present a method for modeling a scene that is observed by a moving camera, where only a portion of the scene is visible at any time. This method uses mixture models to represen...
We describe a new approach for creating concise high-level generative models from range images or other approximate representations of real objects. Using data from a variety of a...
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...