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GRAPP
2009
16 years 10 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
GW
2007
Springer
135views Biometrics» more  GW 2007»
16 years 24 days ago
Person-Independent 3D Sign Language Recognition
In this paper, we present a person independent 3D system for judging the correctness of a sign. The system is camera-based, using computer vision techniques to track the hand and e...
Jeroen Lichtenauer, Gineke A. ten Holt, Marcel J. ...
193
Voted
CVPR
2000
IEEE
15 years 11 months ago
Scene Modeling for Wide Area Surveillance and Image Synthesis
We present a method for modeling a scene that is observed by a moving camera, where only a portion of the scene is visible at any time. This method uses mixture models to represen...
Anurag Mittal, Daniel P. Huttenlocher
SIGGRAPH
1999
ACM
15 years 11 months ago
Creating Generative Models from Range Images
We describe a new approach for creating concise high-level generative models from range images or other approximate representations of real objects. Using data from a variety of a...
Ravi Ramamoorthi, James Arvo
ACMACE
2007
ACM
15 years 10 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher