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CHI
2007
ACM
16 years 7 months ago
BodySpace: inferring body pose for natural control of a music player
We describe the BodySpace system, which uses inertial sensing and pattern recognition to allow the gestural control of a music player by placing the device at different parts of t...
Steven Strachan, Roderick Murray-Smith, M. Sile O'...
CHI
2010
ACM
16 years 1 months ago
The proximity toolkit and ViconFace: the video
Proximity Toolkit is a toolkit that simplifies the exploration of interaction techniques based on proximity and orientations of people, tools, and large digital surfaces. ViconFac...
Rob Diaz-Marino, Saul Greenberg
CHI
2010
ACM
16 years 1 months ago
Hybrid groups of printed and digital documents on tabletops: a study
This paper presents an exploratory study investigating how physical and digital documents are used in combination on tabletops. Our results identify hybrid piles as the most commo...
Jürgen Steimle, Mohammadreza Khalilbeigi, Max...
HUC
2010
Springer
15 years 4 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
ENTCS
2008
71views more  ENTCS 2008»
15 years 6 months ago
Implementing a Domain-Specific Language Using Stratego/XT: An Experience Paper
We describe the experience of implementing a Domain-Specific Language using transformation to a General Purpose Language. The domain of application is image processing and low-lev...
Leonard G. C. Hamey, Shirley Goldrei