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SIGGRAPH
2000
ACM
15 years 11 months ago
Interactive manipulation of rigid body simulations
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
CHI
2009
ACM
16 years 7 months ago
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
ECCV
2004
Springer
16 years 8 months ago
Matching Tensors for Automatic Correspondence and Registration
Abstract. Complete 3-D modeling of a free-form object requires acquisition from multiple view-points. These views are then required to be registered in a common coordinate system b...
Ajmal S. Mian, Mohammed Bennamoun, Robyn A. Owens
SIGGRAPH
2000
ACM
15 years 11 months ago
Video textures
This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous ...
Arno Schödl, Richard Szeliski, David Salesin,...
VISUALIZATION
2003
IEEE
15 years 12 months ago
Using Deformations for Browsing Volumetric Data
Many traditional techniques for “looking inside” volumetric data involve removing portions of the data, for example using various cutting tools, to reveal the interior. This a...
Michael J. McGuffin, Liviu Tancau, Ravin Balakrish...