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CGF
2002
145views more  CGF 2002»
15 years 6 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
CVPR
2010
IEEE
16 years 3 months ago
Increasing depth resolution of Electron Microscopy of Neural circuits using Sparse Tomographic reconstruction
Future progress in neuroscience hinges on reconstruction of neuronal circuits to the level of individual synapses. Because of the specifics of neuronal architecture, imaging must ...
Ashok Veeraraghavan, Alex Genkin, Shiv Vitaladevun...
ENTCS
2008
175views more  ENTCS 2008»
15 years 6 months ago
AGAPIA v0.1: A Programming Language for Interactive Systems and Its Typing System
A model (consisting of rv-systems), a core programming language (for developing rv-programs), several specification and analysis techniques appropriate for modeling, programming a...
Cezara Dragoi, Gheorghe Stefanescu
TABLETOP
2007
IEEE
16 years 27 days ago
Distributed Tabletops: Supporting Remote and Mixed-Presence Tabletop Collaboration
Mixed-presence tabletop interfaces aim to support collaboration between remote groups. However, it is unclear why tabletop interaction techniques should be important for mixed-pre...
Peter Robinson, Philip Tuddenham
ECCV
2006
Springer
16 years 8 months ago
Tracking Objects Across Cameras by Incrementally Learning Inter-camera Colour Calibration and Patterns of Activity
This paper presents a scalable solution to the problem of tracking objects across spatially separated, uncalibrated, non-overlapping cameras. Unlike other approaches this technique...
Andrew Gilbert, Richard Bowden