Sciweavers

4284 search results - page 176 / 857
» Useful Computer Vision Techniques for Human-Robot Interactio...
Sort
View
CHI
2007
ACM
16 years 6 months ago
Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition
Sensors are becoming increasingly important in interaction design. Authoring a sensor-based interaction comprises three steps: choosing and connecting the appropriate hardware, cr...
Björn Hartmann, Leith Abdulla, Manas Mittal, ...
APVIS
2004
15 years 8 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
ICCV
1999
IEEE
15 years 10 months ago
Principal Manifolds and Bayesian Subspaces for Visual Recognition
We investigate the use of linear and nonlinear principal manifolds for learning low-dimensional representations for visual recognition. Three techniques: Principal Component Analy...
Baback Moghaddam
SIGGRAPH
1999
ACM
15 years 10 months ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin
RT
1998
Springer
15 years 10 months ago
Interactively Modeling with Photogrammetry
We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...