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ISMAR
2003
IEEE
15 years 11 months ago
Interactive Mediated Reality
Mediated reality describes the concept of filtering our vision of reality, typically using a head-mounted video mixing display. We can redefine this idea in a more constructive ...
Raphael Grasset, Jean-Dominique Gascuel, Dieter Sc...
ICPR
2010
IEEE
15 years 8 months ago
Using Snakes with Asymmetric Energy Terms for the Detection of Varying-Contrast Edges in SAR Images
Active contour methods like snakes, have become a basic tool in computer vision and image analysis over the last years. They have proven to be adequate for the task of finding bou...
Benjamin Seppke, Leonie Dreschler-Fischer, Nathana...
CVPR
2010
IEEE
15 years 6 months ago
Robust RVM regression using sparse outlier model
Kernel regression techniques such as Relevance Vector Machine (RVM) regression, Support Vector Regression and Gaussian processes are widely used for solving many computer vision p...
Kaushik Mitra, Ashok Veeraraghavan, Rama Chellappa
INTETAIN
2005
Springer
15 years 12 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
CHI
2009
ACM
16 years 7 months ago
Power tools for copying and moving: useful stuff for your desktop
Copy and move operations have long been supported by interactive desktops through various means. But the growing number of on-screen objects makes these means harder to use. In th...
Guillaume Faure, Olivier Chapuis, Nicolas Roussel