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SIGGRAPH
2000
ACM
15 years 10 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
WSCG
2003
209views more  WSCG 2003»
15 years 7 months ago
3D Reconstruction of Sports Events for Digital TV
As the capabilities of video standards and receiver hardware are increasing towards integrated 3d animations, generating realistic content is now becoming a limiting factor. In th...
C. Malerczyk, K. Klein, Torsten Wiebesiek
CVPR
2012
IEEE
13 years 8 months ago
Discovering important people and objects for egocentric video summarization
We present a video summarization approach for egocentric or “wearable” camera data. Given hours of video, the proposed method produces a compact storyboard summary of the came...
Yong Jae Lee, Joydeep Ghosh, Kristen Grauman
CVPR
2001
IEEE
16 years 8 months ago
Light Field Rendering for Large-Scale Scenes
In this paper, we present an efficient method to synthesize large-scale scenes, such as broad city landscapes. To date, model based approaches have mainly been adopted for this pu...
Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi
CAPTECH
1998
Springer
15 years 10 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.