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FPLAY
2008
15 years 8 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
BTLAB
1997
Springer
15 years 10 months ago
A Real-Life Experiment in Creating an Agent Marketplace
Software agents help people with time consuming activities. One increasingly popular application for software agents is electronic commerce, namely having agents buy and sell good...
Anthony Chavez, Daniel Dreilinger, Robert H. Guttm...
ISCA
1997
IEEE
135views Hardware» more  ISCA 1997»
15 years 11 months ago
The Design and Analysis of a Cache Architecture for Texture Mapping
The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time texture mapping a critical part of graphics pipelines. D...
Ziyad S. Hakura, Anoop Gupta
ICSE
2005
IEEE-ACM
16 years 6 months ago
Use of relative code churn measures to predict system defect density
Software systems evolve over time due to changes in requirements, optimization of code, fixes for security and reliability bugs etc. Code churn, which measures the changes made to...
Nachiappan Nagappan, Thomas Ball
ESANN
2008
15 years 8 months ago
A method for robust variable selection with significance assessment
Our goal is proposing an unbiased framework for gene expression analysis based on variable selection combined with a significance assessment step. We start by discussing the need ...
Annalisa Barla, Sofia Mosci, Lorenzo Rosasco, Ales...