Sciweavers

2312 search results - page 63 / 463
» Use of design patterns in analogy-based design
Sort
View
ER
1999
Springer
146views Database» more  ER 1999»
15 years 10 months ago
"Modeling-by-Patterns" of Web Applications
“A pattern ... describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can us...
Franca Garzotto, Paolo Paolini, Davide Bolchini, S...
ECOOPW
1999
Springer
15 years 10 months ago
An Aspect-Oriented Design Framework for Concurrent Systems
Abstract. In Aspect-Oriented Programming we decompose a problem into a number of functional components as well as a number of aspects and then we compose these components and aspec...
Constantinos Constantinides, Atef Bader, Tzilla El...
CVPR
2003
IEEE
16 years 8 months ago
Polydioptric Camera Design and 3D Motion Estimation
Most cameras used in computer vision applications are still based on the pinhole principle inspired by our own eyes. It has been found though that this is not necessarily the opti...
Cornelia Fermüller, Jan Neumann, Yiannis Aloi...
TAMODIA
2007
15 years 7 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff
HAPTICS
2002
IEEE
15 years 11 months ago
Understanding of Fingernail-Bone Interaction and Fingertip Hemodynamics for Fingernail Sensor Design
When the human fingertip is pressed against a surface or bent, the hemodynamic state of the fingertip is altered due to mechanical interactions between the fingernail and bone. No...
Stephen A. Mascaro, H. Harry Asada