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» Use of design patterns in analogy-based design
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IJMMS
2007
85views more  IJMMS 2007»
15 years 6 months ago
In situ informants exploring an emotional mobile messaging system in their everyday practice
We have designed and built a mobile emotional messaging system named eMoto. With it, users can compose messages through using emotion-related gestures as input, rendering a backgr...
Petra Sundström, Anna Ståhl, Kristina H...
PREMI
2005
Springer
15 years 12 months ago
Geometric Decision Rules for Instance-Based Learning Problems
In the typical nonparametric approach to classification in instance-based learning and data mining, random data (the training set of patterns) are collected and used to design a d...
Binay K. Bhattacharya, Kaustav Mukherjee, Godfried...
CHI
2004
ACM
16 years 6 months ago
A study of digital ink in lecture presentation
Digital inking systems are becoming increasingly popular across a variety of domains. In particular, many systems now allow instructors to write on digital surfaces in the classro...
Richard J. Anderson, Crystal Hoyer, Steven A. Wolf...
EUROMICRO
2005
IEEE
15 years 12 months ago
Naked Objects versus Traditional Mobile Platform Development: A Comparative Case Study
It has been suggested that use of the Naked Objects pattern could contribute to business agility of applications and reduce the amount of the application code up to 75 percent in ...
Heikki Keränen, Pekka Abrahamsson
JOT
2002
105views more  JOT 2002»
15 years 6 months ago
Java Distributed Separate Objects
Java supports distributed programming using threads and Remote Method Invocation (JRMI). However, a Java thread does not match well with the object concept, and JRMI cannot easily...
Miguel Katrib, Iskander Sierra, Mario del Valle, T...