Sciweavers

2312 search results - page 257 / 463
» Use of design patterns in analogy-based design
Sort
View
EVOW
2009
Springer
16 years 1 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
SIGCOMM
2009
ACM
16 years 1 months ago
PathForge: faithful anonymization of movement data
For most mobile networks, providers need the current position of their users to provide efficient service. The resulting motion data is not only an invaluable source for analyzing...
Sebastian Kay Belle, Marcel Waldvogel, Oliver Haas...
INFOCOM
2007
IEEE
16 years 1 months ago
PRIME: Peer-to-Peer Receiver-drIven MEsh-Based Streaming
Abstract—The success of swarming content delivery has motivated a new approach to live Peer-to-Peer (P2P) streaming that we call mesh-based streaming. In this approach, participa...
Nazanin Magharei, Reza Rejaie
LCN
2006
IEEE
16 years 22 days ago
Optimal Multi-hop Cellular Architecture for Wireless Communications
Multi-hop relaying is an important concept in future generation wireless networks. It can address the inherent problems of limited capacity and coverage in cellular networks. Howe...
Yik Hung Tam, Hossam S. Hassanein, Selim G. Akl, R...
HT
2005
ACM
16 years 8 days ago
Distributed, real-time computation of community preferences
We describe the integration of smart digital objects with Hebbian learning to create a distributed, real-time, scalable approach to adapting to a community's preferences. We ...
Thomas Lutkenhouse, Michael L. Nelson, Johan Bolle...