This paper presents a model for representing the pro ciency of users in a CALL system by recording their performance on speci c grammatical features. The model will be used both t...
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
In this paper we present a comprehensive approach to conceptual structuring and intelligent navigation of text databases. Given any collection of texts, we first
We have evaluated an adaptive hypermedia system, PUSH, and compared it to a non-adaptive variant of the same system. Based on an inferred information-seeking task, PUSH chooses wh...
In this work an improvement of an initial approach to design Artificial Neural Networks to forecast Time Series is tackled, and the automatic process to design Artificial Neural N...