Over the past several decades, psycholinguists have gained countless insights into the process of child language acquisition. Can these findings be used for the development of lang...
Hex is a classic board game invented in the middle of the twentieth century by Piet Hein and rediscovered later by John Nash. The best Hex artificial players analyse the board posi...
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
The most recent advances of artificial life research are opening up a new frontier: the creation of simulated life environments populated by autonomous agents. In several cases a n...
In this paper, we apply artificial neural networks to control the targeting system of a robotic tank in a tank-combat computer game (RoboCode). We suggest an algorithm that not on...