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ECAI
2010
Springer
15 years 7 months ago
Acquisition of Grammar in Autonomous Artificial Systems
Over the past several decades, psycholinguists have gained countless insights into the process of child language acquisition. Can these findings be used for the development of lang...
Kateryna Gerasymova, Michael Spranger
AUSAI
2004
Springer
16 years 4 days ago
An Extension of the H-Search Algorithm for Artificial Hex Players
Hex is a classic board game invented in the middle of the twentieth century by Piet Hein and rediscovered later by John Nash. The best Hex artificial players analyse the board posi...
Rune Rasmussen, Frédéric Maire
AIIDE
2006
15 years 8 months ago
Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
Samuel Marin
EVOW
2003
Springer
15 years 12 months ago
The Emergence of Social Learning in Artificial Societies
The most recent advances of artificial life research are opening up a new frontier: the creation of simulated life environments populated by autonomous agents. In several cases a n...
Mauro Annunziato, Piero Pierucci
FLAIRS
2006
15 years 8 months ago
An Artificial Neural Network for a Tank Targeting System
In this paper, we apply artificial neural networks to control the targeting system of a robotic tank in a tank-combat computer game (RoboCode). We suggest an algorithm that not on...
Hans W. Guesgen, Xiao Dong Shi