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AIIDE
2009
15 years 8 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
AIIDE
2009
15 years 8 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
AIME
2009
Springer
15 years 8 months ago
Learning Approach to Analyze Tumour Heterogeneity in DCE-MRI Data During Anti-cancer Treatment
Abstract. The paper proposes a learning approach to support medical researchers in the context of in-vivo cancer imaging, and specifically in the analysis of Dynamic Contrast-Enhan...
Alessandro Daducci, Umberto Castellani, Marco Cris...
AIPS
2009
15 years 8 months ago
A Semantics for HTN Methods
Despite the extensive development of first-principles planning in recent years, planning applications are still primarily developed using knowledge-based planners which can exploi...
Robert P. Goldman
AIPS
2009
15 years 8 months ago
Efficient Solutions to Factored MDPs with Imprecise Transition Probabilities
When modeling real-world decision-theoretic planning problems in the Markov decision process (MDP) framework, it is often impossible to obtain a completely accurate estimate of tr...
Karina Valdivia Delgado, Scott Sanner, Leliane Nun...
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