In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Abstract. The paper proposes a learning approach to support medical researchers in the context of in-vivo cancer imaging, and specifically in the analysis of Dynamic Contrast-Enhan...
Alessandro Daducci, Umberto Castellani, Marco Cris...
Despite the extensive development of first-principles planning in recent years, planning applications are still primarily developed using knowledge-based planners which can exploi...
When modeling real-world decision-theoretic planning problems in the Markov decision process (MDP) framework, it is often impossible to obtain a completely accurate estimate of tr...
Karina Valdivia Delgado, Scott Sanner, Leliane Nun...