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TVCG
2008
125views more  TVCG 2008»
15 years 6 months ago
GrouseFlocks: Steerable Exploration of Graph Hierarchy Space
Several previous systems allow users to interactively explore a large input graph through cuts of a superimposed hierarchy. This hierarchy is often created using clustering algorit...
Daniel Archambault, Tamara Munzner, David Auber
KBS
2007
103views more  KBS 2007»
15 years 6 months ago
Eye-tracking for user modeling in exploratory learning environments: An empirical evaluation
In this paper, we describe research on using eye-tracking data for on-line assessment of user meta-cognitive behavior during interaction with an environment for exploration-based ...
Cristina Conati, Christina Merten
IEE
2008
117views more  IEE 2008»
15 years 5 months ago
Formal verification of systems with an unlimited number of components
1 2 3 In many real component-based systems and patterns of component interaction, there can be identified a stable part (like control component, server, instance handler) and a nu...
Pavlína Vareková, Barbora Zimmerova,...
TVCG
2010
153views more  TVCG 2010»
15 years 4 months ago
A Visual Analytics Approach to Understanding Spatiotemporal Hotspots
As data sources become larger and more complex, the ability to effectively explore and analyze patterns amongst varying sources becomes a critical bottleneck in analytic reasoning...
Ross Maciejewski, Stephen Rudolph, Ryan Hafen, Ahm...
GAMEON
2009
15 years 4 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali