Sciweavers

2749 search results - page 453 / 550
» Usability of interaction patterns
Sort
View
MVA
1996
100views Computer Vision» more  MVA 1996»
15 years 7 months ago
A Support System for the Visually Disabled to Recognize 3D Objects
We have been developing a support system for the visually disabled t,o actively recognize threedimensional objects or environments, an application system of 3D computer vision. Th...
Yoshihiro Kawai, Fumiaki Tomita
HUC
2010
Springer
15 years 7 months ago
Bridging the gap between physical location and online social networks
This paper examines the location traces of 489 users of a location sharing social network for relationships between the users' mobility patterns and structural properties of ...
Justin Cranshaw, Eran Toch, Jason I. Hong, Aniket ...
CHI
2010
ACM
15 years 6 months ago
Multitasking bar: prototype and evaluation of introducing the task concept into a browser
This paper clarifies two common patterns of multitasking on the Web, namely Multiple Tasks (MT) and Multiple Session Task (MST). To support both of these, the task concept needs t...
Qing Wang, Huiyou Chang
BIB
2008
88views more  BIB 2008»
15 years 6 months ago
MEGA: A biologist-centric software for evolutionary analysis of DNA and protein sequences
The Molecular Evolutionary Genetics Analysis (MEGA) software is a desktop application designed for comparative analysis of homologous gene sequences either from multigene families...
Sudhir Kumar, Masatoshi Nei, Joel Dudley, Koichiro...
EXPERT
2006
105views more  EXPERT 2006»
15 years 6 months ago
Generating Ambient Behaviors in Computer Role-Playing Games
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hun...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...