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ACMACE
2006
ACM
16 years 12 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
SI3D
2006
ACM
16 years 11 days ago
Relief mapping of non-height-field surface details
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
Fabio Policarpo, Manuel Menezes de Oliveira Neto
IUI
2005
ACM
16 years 2 hour ago
SmartCanvas: a gesture-driven intelligent drawing desk system
This paper describes SmartCanvas, an intelligent desk system that allows a user to perform freehand drawing on a desk or similar surface with gestures. Our system requires one cam...
Zhenyao Mo, John P. Lewis, Ulrich Neumann
IAT
2003
IEEE
15 years 11 months ago
A Possible Approach to the Development of Robotic Multi-Agent Systems
The design of a an agent system for robotics is a problem that involves aspects coming from many different disciplines (robotics, artificial intelligence, computer vision, softwa...
Massimo Cossentino, Luca Sabatucci, Antonio Chella
STEP
2003
IEEE
15 years 11 months ago
On Analysis of Design Component Contracts: A Case Study
Software patterns are a new design paradigm used to solve problems that arise when developing software within a particular context. Patterns capture the static and dynamic structu...
Jing Dong, Paulo S. C. Alencar, Donald D. Cowan