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NETGAMES
2004
ACM
15 years 12 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
NORDICHI
2004
ACM
15 years 12 months ago
Identifying and selecting users for user-centered design
It is critical to the success of a system that appropriate and representative users are involved in the development work. However, the process of identifying and selecting users h...
Sari Kujala, Marjo Kauppinen
CSMR
2003
IEEE
15 years 12 months ago
CodeCrawler - Lessons Learned in Building a Software Visualization Tool
Software visualization tools face many challenges in terms of their implementation, including scalability, usability, adaptability, and durability. Such tools, like many other res...
Michele Lanza
UIST
2003
ACM
15 years 11 months ago
Tracking menus
We describe a new type of graphical user interface widget, known as a “tracking menu.” A tracking menu consists of a cluster of graphical buttons, and as with traditional menu...
George W. Fitzmaurice, Azam Khan, Robert Piek&eacu...
AMKM
2003
Springer
15 years 11 months ago
Discovering, Visualizing, and Sharing Knowledge through Personalized Learning Knowledge Maps
This paper presents an agent-based approach to semantic exploration and knowledge discovery in large information spaces by means of capturing, visualizing and making usable implic...
Jasminko Novak, Michael Wurst, Monika Fleischmann,...