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» Usability of dial-a-ride systems
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MHCI
2005
Springer
15 years 11 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
PERVASIVE
2005
Springer
15 years 11 months ago
Social Disclosure of Place: From Location Technology to Communication Practices
Communication of one’s location as part of a social discourse is common practice, and we use a variety of technologies to satisfy this need. This practice suggests a potentially ...
Ian E. Smith, Sunny Consolvo, Anthony LaMarca, Jef...
NETGAMES
2004
ACM
15 years 11 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
NORDICHI
2004
ACM
15 years 11 months ago
Identifying and selecting users for user-centered design
It is critical to the success of a system that appropriate and representative users are involved in the development work. However, the process of identifying and selecting users h...
Sari Kujala, Marjo Kauppinen
VRCAI
2004
ACM
15 years 11 months ago
Mixed reality training application for an oil refinery: user requirements
Introducing mixed reality (MR) into safety-critical environment like oil refinery is difficult, since the environment and organization lays demanding restrictions for the applicat...
Marjaana Träskbäck, Michael Haller