Sciweavers

973 search results - page 128 / 195
» Usability: not as we know it!
Sort
View
PUC
2006
89views more  PUC 2006»
15 years 6 months ago
Using ubiquitous computing in interactive mobile marketing
Unique features of handheld devices, including their mobility, personalization and location-awareness engender new types of applications for mobile commerce, such as mobile adverti...
Stan Kurkovsky, Karthik Harihar
CEC
2010
IEEE
15 years 5 months ago
Mobile interface for adaptive image refinement using interactive evolutionary computing
— Due to developing mobile devices and providing services like mobile blogs, people can easily share their thought and experience, at any place and any time. A picture is an impo...
Tae-min Jung, Youngseol Lee, Sung-Bae Cho
NPC
2010
Springer
15 years 4 months ago
Vectorization for Java
Java is one of the most popular programming languages in today’s software development, but the adoption of Java in some areas like high performance computing, gaming, and media p...
Jiutao Nie, Buqi Cheng, Shisheng Li, Ligang Wang, ...
GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
VIS
2007
IEEE
150views Visualization» more  VIS 2007»
16 years 7 months ago
Quantitative Effectiveness Metrics for Direct Volume Rendering
The effectiveness of direct volume rendering is difficult to validate and users may not know whether they have successfully explored the data or not. This limits its applications....
Yingcai Wu, Huamin Qu, Ka-Kei Chung, Wai-Ho Mak...