This paper describes a system that uses a camera and a point light source to track a user's hand in three dimensions. Using depth cues obtained from projections of the hand a...
Gaussian filtering in one, two or three dimensions is among the most commonly needed tasks in signal and image processing. Finite impulse response filters in the time domain with ...
The state of the art for solving the phase retrieval problem in two dimensions relies heavily on the algorithms proposed by Gerchberg, Saxton, and Fienup. Despite the widespread u...
Heinz H. Bauschke, Patrick L. Combettes, D. Russel...
We introduce a sparse image representation that takes advantage of the geometrical regularity of edges in images. A new class of one-dimensional wavelet orthonormal bases, called ...
We construct various classes of low-density parity-check codes using point-line incidence structures in the classical projective plane PG(2, q). Each incidence structure is based ...